Payment App

Designing a payment app for a Spanish restaurant.

The Product

This payment app aims to have universal usage across every Spanish restaurant globally. By giving customers helpful accessibility options and a smooth checkout process, deciding what food to eat and who to eat it with should cease being a concern

Project Duration

August 2022 - October 2022

Target Audience

Young Adults (20 - 35) and Elderly (65+)

Overview

Problem

Spanish food enthusiasts desire a more efficient and helpful way to pay for their food at restaurants. This is especially the case with large groups.

Goal

Design a payment app that gives users more control and accessible options to complete their order




Role

UX designer handling all aspects from start to finish.

Responsibility

Conducting usability studies, creating paper and digital wireframes, research, prototyping, bringing in accessibility, and iterating on designs.

User Research Methodologies

Through each iteration of the design, users found hiccups that fixed and implemented. User also loved that the design was easy to navigate overall.
  • Unmoderated usability studies

  • Creating user personas

  • Competitive audit

  • Accessibility statistics research

  • Affinity diagrams

User Pain Points

Acessibility

Often times, the language barrier prevents people from ordering a specific dish that they may be interested in but would not know.

Time

Restaurant goers who eat with large groups have complaints that paying for their food gets complicated and adds unnecessary time to their visit.

Competition

People find that there aren’t many, if at all, payment apps for Spanish restaurants that provide needed assistance.

User Persona

Problem Statement

Jessica is working mom and girlfriend who loves eating out at Spanish restaurants but needs them to have better payment systems and accessibility options for their menus.

User Journey Map

The user journey map for Jessica showed that a payment app can alleviate splitting the bill headaches and that she enjoys reading reviews on menu items before purchasing.

Paper Wireframes

The paper wireframes helped bring to life the low-fi prototypes. Without these paper wireframes, it would’ve been tougher to craft a digital wireframe from memory.

Digital Wireframes

Users can make better decisions on what they wish to order based on reviews from past customers who’ve had the same dish.


My initial design and thought process included a large “Pay” button (on every page) so users would be able to checkout at any point of their journey.

Low Fidelity Prototype

The Low-fidelity prototype saw users select their accessibility options before being able to select which foods they wanted to add to their order. The last page showed them their order was a success. Link to Prototype

Usability Study

Two rounds of usability studies helped me make the correct and needed iterations on my high-fi design and mockups. Users clearly outlined where they ran into issues.

Main Findings

Main Findings

  1. Make the design more accessible for less tech-savvy people by making flow easier with better prompts and labels

  2. Copy under icons is a safe route to take while continuing to improve iterations

  3. Less tech-savvy participants seem to have a hard time with figma at start

Mockups: Before & After Usability Study - 1st Iteration

In the early designs, there was a huge option for users to select their favorite menu items from past visits. After studies, that button got removed for a cleaner aesthetic.

Mockups: Before & After Usability Study - 2nd Iteration

After another round of usability studies, it was clear the user wanted to have more control, so there were more buttons with a color theme that helps guide users where to press.

High Fidelity Prototypes




Accessibility Considerations

  1. Users will be able to select their language preference at the start of their user journey that will translate

  2. Icons with words were paired together to give users more guidance. Color themes also pass the contrast checker.

Takeaway

Impact

This app gives users more control over the ordering process compared to standing in line and ordering from a live person or waiting at the table for your waiter to take your order. It also gives large groups an easier outing.


Quote from feedback

“Nothing was confusing, it was solid, it was clean.”


What I learned:

I learned the importance of getting feedback from users through usability testing. The feedback gives you just what you need to make the iterations that’ll make the experience more enjoyable for all users.

Next step

  1. Conduct another usability study with different users to see if all the iterations are worthy based on their feedback.

  2. Refine sticker sheet and improve the aesthetics that aren’t as refined as they could be.

Next project